Only You Can Save Mankind
Book - 2005
Twelve-year-old Johnny endures tensions between his parents, watches television coverage of the Gulf War, and plays a computer game called Only You Can Save Mankind, in which he is increasingly drawn into the reality of the alien ScreeWee.
Publisher:
New York : HarperCollins, 2005.
ISBN:
9780060541859
0060541857
9780060541866
0060541865
9780552551113
0552551112
0060541857
9780060541866
0060541865
9780552551113
0552551112
Characteristics:
xi, 207 pages ;,24 cm.


Comment
Add a Comment"It's 1991, during the Gulf War, and Johnny Maxwell is caught up in war games of his own. One day, while he's playing an aliens-versus-humans game on his computer, the alien ScreeWee fleet surrenders to him and asks for safe conduct back to their world. Though it's not usually part of the game, Johnny plays along… and soon, the aliens disappear from every copy of the game. Does that mean that the ScreeWee are real - and that they really die when players shoot at them? If you like science fiction that's as thought-provoking as it is funny, you'll love the gamer in-jokes and razor-sharp wit in Only You Can Save Mankind." Kids' Books October 2013 newsletter http://www.nextreads.com/Display2.aspx?SID=5acc8fc1-4e91-4ebe-906d-f8fc5e82a8e0&N=692609
Book 1 of the Johnny Maxwell series.
Johnny gets a message of surrender from the aliens in the pirated computer game he is playing, is he going crazy being tricked by his friends or is he really the only one who can save a race of aliens?
What if the enemy in your video game asked you why you were shooting at it?